Yes, cavity and vector displacement can be supported and are on the list.
As for GPU processing, that has been in the works for some time. As we begin to move rendering of the Material Visualizer to OpenGL you will start to see those functions come on line.
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As for GPU processing, that has been in the works for some time. As we begin to move rendering of the Material Visualizer to OpenGL you will start to see those functions come on line.