Home ShaderMap 4

Is it Possible to Support GPU Parallel Computing?

Hi, Is it possible to support bakeing a cavity map and Vector Displacement ? And support GPU parallel computing on ShaderMap?  :rolleyes:

Comments

  • Yes, cavity and vector displacement can be supported and are on the list.

    As for GPU processing, that has been in the works for some time. As we begin to move rendering of the Material Visualizer to OpenGL you will start to see those functions come on line.
Sign In or Register to comment.