Bake Diffuse Texture
Hi there,
is it planned to add support for baking a diffuse texture from a high poly mesh to a low poly mesh (cage mesh) with different UVs? My normal workflow is to clean up a 3D scan with ZBrush by converting it into a dynamesh and use the Zremesher to generate a low poly mesh.
Then I generate UVs by unwraping the mesh and start xNormal. Here I add the untouched 3D scan mesh with different UVs as the high poly mesh and my retopo mesh with new UVs as low poly mesh and let xNormal bake the base texture for my low poly mesh. Would be great if Shadermap could support that as it's much easier and much more user friendly than xNormal.
is it planned to add support for baking a diffuse texture from a high poly mesh to a low poly mesh (cage mesh) with different UVs? My normal workflow is to clean up a 3D scan with ZBrush by converting it into a dynamesh and use the Zremesher to generate a low poly mesh.
Then I generate UVs by unwraping the mesh and start xNormal. Here I add the untouched 3D scan mesh with different UVs as the high poly mesh and my retopo mesh with new UVs as low poly mesh and let xNormal bake the base texture for my low poly mesh. Would be great if Shadermap could support that as it's much easier and much more user friendly than xNormal.
Comments
This is a great idea! I'll be adding it in the next version or two.
Thanks,
Neil
I'm looking forward to this feature, the tool for passing textures can be applied to the workflow of TexturingXYZ.
https://texturing.xyz/pages/killer-workflow-using-xyz-and-zwrap