Invert Part of a Normal Map?
Sometimes when I create a normal map, one or 2 elements are not facing the way I want them to. For example I make a lot of tree models. In the map, the leaves are looking good but I want the bark inverted so I end up saving out 2 normal maps where one is inverted and edit them together in Photoshop. Can this be done right inside Shadermap via the editor? If so How?