The wait is over...
ShaderMap 4 (SM4) is now available for download and free for non commercial use!
Let me know what you think!
[size=small]Great, looking forward to testing the upgrade. I have tried loading a big color image tif file (40MB) and on the normal map tried to invert it but it wouldn't work, or regenerate. But if I do it on a smaller image file, and jpg about 5MB it worked fine. Is it the map render time preventing a larger tif inverting or am I getting a unseen issue ? Or do I need to wait for it to re-render. Can you check it please. [/size]
[size=small]Looking forward to testing the 4way normal map template. The normal looks much better. Is there a SDK code/script option to change or adapt the 4way normal map template to accept 8/16/32 incoming image maps ? As I have a new desktop image capture device that could work with shadermap 4.0, But I would want it to load in the images by batch direct from the image folder bucket into the right slots.[/size]