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I don't understand when you say that I need to save my texture coordinates for a 3d model. Are you saying I have to save a uv map? Can someone explain this to me in the context of blender?

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  • eod9910 wrote:
    I don't understand when you say that I need to save my texture coordinates for a 3d model. Are you saying I have to save a uv map? Can someone explain this to me in the context of blender?

    3D Models should be exported with UV texture coordinates. This means that there will be at least one U,V pair per mesh vertex. In blender when exporting to FBX this is done automatically if texture coordinates have been assigned (the mesh has a UV Map).
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