Normal map bake issues.
Greetings, i recently bought your tool and have been rather pleased with everything so far, except one area. I'm not sure if this is me, or the tool.
Situation: I want to bake a normal map from a high poly model to a low poly one.
I use lightwave 3d9 as my modeling application, all models are exported to FBX for use in Shader map 3. As per this video:
First thing I noticed, if the low poly cage is not "water tight" ( IE: No intersecting geometry ) the push tool has different weight influence on the cage model, causing parts/verts to move at non uniform rates. One i realized this and witnessed the behavior, I remodeled my lowpoly "cage" model to be "water tight".
Situation: I want to bake a normal map from a high poly model to a low poly one.
I use lightwave 3d9 as my modeling application, all models are exported to FBX for use in Shader map 3. As per this video:
First thing I noticed, if the low poly cage is not "water tight" ( IE: No intersecting geometry ) the push tool has different weight influence on the cage model, causing parts/verts to move at non uniform rates. One i realized this and witnessed the behavior, I remodeled my lowpoly "cage" model to be "water tight".