Home ShaderMap Legacy

REQ: Link Nodes to Last Added Node

Let me explain. When loading the first node, the auto-generated Displacement map is linked to the first node, and the auto-generated Normal to the auto-generated Displacement map.

Now if I add a new node to the project, e.g. a Color Texture, and then a new Displacement map, the Displacement map is linked to the project's first node. I have to manually drag it to the manually added node, ditto for the Normal which is linked to the first Displacement map.

I hope this makes sense.

Comments

  • This makes sense to me.

    Currently the system attempts to detect the type of input required by the map node then assigns the first matching type found in memory. I can alter the function to assign the most recently added matching node rather that the first found in memory.

    Thanks again for the suggestions. :)
Sign In or Register to comment.