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ShaderMap 3.0.3 Released

What's New in ShaderMap 3.0.3

http://shadermap.com/docs/_whats_new.html
  • Source Model Batching - Can now batch process maps for source models. Cage model batching is not yet supported.
  • Improved Batch Saving - Only maps with save filepaths that are children of the source node are saved to file.
  • Bake Alpha Channel from 3D Models - Maps that are created from 3D Models now have a property to allow the storing of alpha in the final map.
  • Improved Normal Editor Layer Surface - Layer profiles that apply surface now maintain edges even when using large blur sizes.
  • Major Improvement to Blur Quality - Fixed issue with boxed edges at large blur radius sizes, also optimized blur memory usage.
  • Greatly Improved Map Edge Expansion - New algorithm is many-many times faster with far less memory requirements.
  • Unique DEMO Support Feed - Demo users now have a separate support feed loaded into the ShaderMap support UI.
Bugs Fixed
  • Resize Normal Editor shape crash - when null rect.
  • Normal Editor crash on delete certain layer pixels.
  • Memory leak on Normal Editor render layer profile.
  • Memory leak on Normal Editor generate displacement normals.
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Download the demo version here.

ShaderMap 3 is available for just $49.95. That includes all version 3 updates plus 3 installations per seat license. Additional seats are only $29.95.

Existing customers can log in to upgrade to ShaderMap 3 for just $29.95.
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