Paths Not Remembered in Certain Case
It appears to happen only when using the Blend Normals A & B option. To replicate:
1. Load a colour texture so it creates a Normal map (A)
2. Delete the auto generated AO and S maps
3. Load another colour texture map with the Add new node to the Project option. Browse to a directory and select a map.
4. Create the Displacement and Normal maps from the added map in step 3.
5. Select Blend Normals Map A Map B with the dd new node to the Project option.
6. Save it.
Notice that the save path is different from the source path. Now I would have thought that it remembers the last path used.
1. Load a colour texture so it creates a Normal map (A)
2. Delete the auto generated AO and S maps
3. Load another colour texture map with the Add new node to the Project option. Browse to a directory and select a map.
4. Create the Displacement and Normal maps from the added map in step 3.
5. Select Blend Normals Map A Map B with the dd new node to the Project option.
6. Save it.
Notice that the save path is different from the source path. Now I would have thought that it remembers the last path used.
Comments
I think what you are experiencing is the difference between "Last Load Path" and "Last Save Path". ShaderMap keeps track of them separately.
I'll add an option to enable a single "Last Path" instead of both load and save.
Thank you for your planned solution.
Thanks again for your feedback.