ShaderMap 3 SDK Now Available

With the release of ShaderMap version 3.0.2 also comes the full release of the ShaderMap 3 SDK. With the C++ ShaderMap SDK you can build plugins to:
  • Develop new map types
  • Import custom geometry
  • Create new filters
You can also learn how to create material files for use in the ShaderMap Material Visualizer.

The SDK is released under the MIT open source license and can be used to develop commercial plugins for ShaderMap.

Check out the SDK info page: http://shadermap.com/sdk

Download the SDK from the GitHub repository: https://github.com/RSI3D/ShaderMap-3-SDK
Sign In or Register to comment.