Multi Channel Texture Capture?
Hi,
I wounder if shadermap can make a normal,occlusion and displacement maps based on 4 photos of a texture surface in order for it to get proper values?
lit from above
lit from the left
lit from below
lit from the right
Example reading:
http://www.zarria.net/nrmphoto/nrmphoto.html
I wounder if shadermap can make a normal,occlusion and displacement maps based on 4 photos of a texture surface in order for it to get proper values?
lit from above
lit from the left
lit from below
lit from the right
Example reading:
http://www.zarria.net/nrmphoto/nrmphoto.html
Comments
It is not currently possible to create a map using 4 source images with left, right, down, up lighting.
I like the idea of adding this workflow to ShaderMap and will consider implementing this feature in SM3. Thanks for bringing this to my attention.
Cool, I have been watching this app for some time now and it is very attractive. Thinking of buying this next week actually, do you think I should wait until version 3 comes out or would it be possible to upgrade from 2>3?
All SM2 customers will get a discount when upgrading to SM3. For instance SM1 customers currently only pay $19.95 to upgrade to SM2.
There isn't a release date on SM3, it will be at least 5-6 months out. If I were you I'd buy SM2 now, help support development, then upgrade when SM3 comes out.
I have recently built a homebrew texture skanner and the bloodything works as expected.
Quixel recently made a video where the texture looked real in the 4K image.
My scans them self are at 8K
With shadermap I can extract+combine maps to the proper PBR materials.
This also means that I can uninstall the quixel suite and only use substance painter from now on
I made a small article about it here:
http://www.blackshore.se/3d/pbr-texturskanner/
(The article in Swedish, sorry about that)
Second, thanks for sharing your tutorial. It's not your fault we don't all speak Swedish.
Luckily Google Translate works well enough.. Here is a link to the Auto Translated Tutorial in English: https://translate.google.com/translate?hl=en&sl=sv&tl=en&u=http://www.blackshore.se/3d/pbr-texturskanner/
I have made two fast render tests and it seems to hold quite alright.
One is Newplast plasticine and the second is Snow from my backyard.