Version 2.1 Released
ShaderMap version 2.1 is now available for download. It is a free update to all 2.x customers.
Download it here: http://shadermap.com/downloads
A video introducing changes to the Normal Editor:
This update adds many improvements to the Normal Editor, fixes several bugs, and improves on the user interface. Below is a summary of the changes found in 2.1:
Crash and Bug Fixes
Download it here: http://shadermap.com/downloads
A video introducing changes to the Normal Editor:
This update adds many improvements to the Normal Editor, fixes several bugs, and improves on the user interface. Below is a summary of the changes found in 2.1:
Crash and Bug Fixes
- Crash on Project IO - Brush / Material grid positions not saved or loaded
- Crash when left clicking on models loaded from project
- Crash when deleting map then canceling map changes in map setup
- Brushes and Materials were not able to be reorganized.
- N Editor paint pixels are sometimes incorrectly offset
- 16 bit PSD/TIFF alpha loading bug in OPTX/DevIL
- Auto select numberbox number on left-click
- New Map - Diffuse to Displacement Map v2
- UI Tweaks
- Solid backgrounds for canvases
- Fast material creation
- Enable / Disable Listbox strings
- Added Listbox Spacers
- Increase scroll speed on Listbox, Property Grid, News List, Material Grid, Brush Grid controls
- Click Slider Bar to move Slider Position
- New UI Context Menus
- Map Grid
- Map Preview
- 3D Preview
- Material Grid
- Normal Editor layer system
- Normal Editor canvas and layers
- OBJ geometry importer now generates missing normals
- Remember last geometry file format loaded in open geometry dialog box
- Notification when saving / loading project.
- Notification when saving (all) maps (ctrl+m)
- Option - Add Master Save Format in Options
- Option - Add Master Normal Map Coordinate System in Options
- Option - Add N Editor history event count
- Convert all N Editor brushes to single archive files stored in User\Documents - Get rid of complex config files - can now copy / paste collections.
- Removed duel normal and displacement painting from N Editor N Brush
- Optimized N Editor V Brush memory - converted to single alpha channel
- Force all Normal Editor brush's alpha to opaque when brush hardness is max
- Mulithreaded updating to Normal Editor canvas
- N Editor layer system (layers types [displacement, shape, rasterized normals, and base])
- Each layer can be assigned a unique profile to modify layer pixels
- Layers can be converted to displacement and rasterized normal types
- N Editor Transform Tool - select, translate, scale, and rotate layers, previously translate tool
- N Editor Displacement Brush - paints to displacement layers.
- Uses curve control for defining surface of brush
- N Editor Shape Tool uses bezier paths - can be line or filled [Rectangle, Ellipse, Polygon, Pen]
- N Editor Shape Edit Tool
- N Editor Eraser Brush
- N Editor Select Tool
- History for N Editor sessions