Custom Material Presets
Is it possible to make a custom material or start with a blank template? What I want to do is create 2 custom PBR materials in the Material Editor. I use LightWave 3D. For its Principled BSDF node its inputs that correlate to ShaderMap are Color/Albedo, Roughness, Specular, Metallic, Normal, AO, and Displacement
I have created 2 Template Libraries
1 LW_PBR Dielectric that uses Diffuse, Albedo, Roughness, Specular, Displacement, Normal, and AO with no Metallic
2 LW_PBR Metal that uses Diffuse, Albedo, Roughness, Metallic, Displacement, Normal, and AO with no specular
Currently the available PBR preset works with the metal setup and matches the control options but when I choose the PBR spec preset which eliminates the metal it matches my dielectric setup but it has the Gloss option instead of Specular. I know that Gloss is the inversion of Specular but I don't see a way to invert that in the Material Editor its reading Gloss but my map on the Project Grid is a Specular input which is what LightWave's BSDF node needs, it doesn't use Gloss. Is there a way to create a PBR material preset for the editor that replaces the Gloss input with Specular and uses the Specular map in my Project Grid?
I see that in the plugins/materials folder contains all the presets as xml's is the only way to get what I need create one from scratch? If so I have no idea how to do that