Home ShaderMap Legacy

Input Picture PSD - using Layers

Hi there,

I need wrinkles on an object. Those wrinkles will be very soft and gentle ones but with occasional quite sharp ones on top (seams).

For preperation I did some layering in Photoshop. A layer-folder containing bits and pieces of the seams (fine wrinkles) and one layer-folder with a bunch of layers inside for the soft wrinkles.

Now what I´d really love to do is using the psd as source twice - one time with the layer-folder "soft" set as visible. And another time setting the "sharp wrinkles" set as visible. This setup could then be used to generate two normal maps with different radius and be then mixed together for output.

Maybe this could be implemented in a future version?

Cheers,
Rogurt
Sign In or Register to comment.