RSI
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Thanks for the examples. I'll run some tests and try to make improvements to the system. I'll post back here as I work on this.
I'm glad you brought this to my attention when you did. A more advanced version of the Normal from Photos plu… -
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Yep, our channel is https://www.youtube.com/user/RSI3D
I really need to get some more videos posted. Glad you got your models loading.
Best,
Okay, I've generated a normal map from the 4 source images provided. Now I need to do some comparisons.
It would be very helpful to me if you can post the Normals generated (rather than just the red and green channels) of both applicatio…Thanks for bringing this to my attention, and for including the source maps. I will investigate the issue ASAP and post back.
Kind regards,
NeilFirst, thanks for using ShaderMap and welcome to the forums.
The only limitation should be the amount of memory you have in the computer. ShaderMap uses the AutoDesk SDK to load all models. I wonder what file format you are importing you…Hi Rosebine,
There are some quick start guides included with the Documentation. See this https://shadermap.com/docs/quick_start_generate_maps.html…The method we use to store passwords has been updated since the release of Version 4. That's why you are required to make a new password when logging in.You are very welcome.
I very much welcome the reporting of any issues. Thanks for that.Hi Zom-B,
Yes this has been on the list for some time. I will prioritize it. There are caching systems already built into ShaderMap, I just need to hook them up to the filters. This will be the focus of next release. Version 4.0.6 will r…Just an update. This issue has been fixed and will be included in the 4.0.6 update.
The update will be released on Monday the 27th of this month. The reason for the delay is that there were a number of bug reports that came in late in th…Another update. This issue has been fixed and will be included in the 4.0.6 update.
The update will be released on Monday the 27th of this month. The reason for the delay is that there were a number of bug reports that came in late in th…Added to the list. Thanks for the suggestion!
NeilJust an update. I've located the problem and will have it fixed in version 4.0.6, which will be released beginning of next week. Thanks again for reporting the issue and thank you for your patience on the fix.
NeilThanks for reporting this. I'm investigating and hopefully will have a fix in the next release.
Kind regards,
NeilHey Nova,
I'd be happy to investigate this. If you could send the project to me that would be great.
You could email it to: support (at) shadermap.com or post a link here.
Thanks,
NeilIt is very helpful. Thank you very much. I’ll do some additional research now.Hi Daniel,
Sure that should be pretty straight forward to add. What you are asking for is per vertex positions per pixel.
Do you have any additional information on the properties of the map? Settings, format, etc.
…Yes, cavity and vector displacement can be supported and are on the list.
As for GPU processing, that has been in the works for some time. As we begin to move rendering of the Material Visualizer to OpenGL you will start to see those fun…We were ready to release version 4.0.4 today. We are going to delay the release a few days to change the behavior of ShaderMap at startup so we can hopefully avoid the kinds of alerts that you are receiving.
Specifically we are going to …Another update.
We are ready for launch of 4.0.4 but are going to delay the release a few days to change the behavior of ShaderMap at startup. Some actions such as updating files in the "C:\Users\USERNAME\Documents\ShaderMap" seem to be…(Quote)
Negative. The system has been checked and installation files are intact with Rendering Systems Inc. digital signatures. This is probably a false positive.
When ShaderMap starts up it accesses the registry and also copie…Investigating integrity of our systems.. No that is not part of ShaderMapJust a quick update on this. Looks like version 4.0.4 will be released on Tuesday October 10, 2017
Will keep you postedI'll just copy and paste the responses I have already sent to your email.
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You should download and run the official DirectX9 installer. http:…(Quote)- Start ShaderMap.
- Select "Normal Map" from the Start Screen.
- Load a Normal Map using the center folder button.
- A displacement map should be generated from the normal map in the new Project.
It's not currently possible. I'll add this to the list
Thanks for the recommend.(Quote)
Sure you can!
Please email them to support [at] shadermap.com along with the version you are using and an explanation of steps to recreating the problems you are having.
Kind regards,
NeilHi fuzzel,
This is a great idea! I'll be adding it in the next version or two.
Thanks,
Neil(Quote)
Currently only supporting 4 source maps for this method of normal generation. Though I would love to add additional map inputs. Adding it to the list. I would love if you could share some source images to develop with.
As for…(Quote)
Bring the Normal Map into the Normal Editor.- Select the pixels you want to invert
- Copy and paste the pixels (Ctrl-C, Ctrl-V)
- Select the new layer
- Double click the new layer (in the Layer Control) …