RSI
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Could you please tell me the exact steps you used to produce this error. Including file formats and export settings. Thanks, I'm trying to reproduce this crash.
_NEil -
I have looked into this in the past. I believe that the Windows OS traditional only stores copied bitmap images as 8 bit without the alpha channel. Of course each application can copy and store images to the clipboard in a variety of ways. See the a…
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Yes, Advanced Setup is a good way to setup custom projects. Keep in mind Advanced just means that you are starting with an empty project and it is up to the user to setup the nodes. See in Loading Multiple Maps? Comment by RSI May 2015 -
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Okay that makes sense. You can generate normal maps from both bump and diffuse then blend them together to get unique results. Here is an example setup:in Loading Multiple Maps? Comment by RSI May 2015
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Just wanted to update this thread with news that Version 3.0.2 (just released) now supports UDIM ids for all Maps that use 3D Models as input.
More information: http://sh… -
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Hi,
First, I am not sure what a bump channel is. I am going to assume that it is a Displacement Map in the Alpha channel of the Color / Diffuse map? If so then you can generate a normal map by:
1. Loading th… -
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If you are a ShaderMap 3 customer, simply log in to your account and download the installer to your new system. -
Just a quick update. The SDK will most likely be released during the first half of May, 2015.
Thanks for your patience. -
Specular Maps can be generated from a diffuse or displacement map.
Gloss Maps are not automatically generated as any system cannot predict which areas you would like to be glossy or not on a surface. This is similar to the <… -
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Good Find. Will be fixed in next release. Thanks -
Hi,
You will need to manually apply the material to the imported model. Materials are only automatically applied to the default geometry types.
To do this you will need to ensure that the Material Editor is showing on the Vis… -
Thanks so much for the additional information, link, and model. Hopefully we can have support for this going into the next update.
I'll post back here in a couple of days once I've had time to start an implementation.
Cheers,… -
Thanks so much for the kind words.
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You are correct, Black is low and White is high.
Are you choosing to invert the Displacement map or the Normal map? Inverting the Displacement Map will cause the negative of all gray scale pixels. Inverting the Normal M… -
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Thanks for your feedback.
There is currently no support for UDIM or tiles outside of [0,0] - [1,1] range.
I am adding this feature request to the list.
I am thinking that adding a UDIM max U int… -
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Hi there,
Version 2 received a number of updates over its 2 year run. This included a major overhaul of the Normal Editor and many other improvements and fixes.
I can understand your frustration and I will c… -
First, thanks for buying and using ShaderMap.
Second, thanks for sharing your tutorial. It's not your fault we don't all speak Swedish.in Multi Channel Texture Capture? Comment by RSI March 2015
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It means that you can have ShaderMap 2 installed on up to 3 computers at a time. You will never be asked to purchase additional licenses if you uninstall and reinstall. In fact, once purchased you can log in to download the install… -
Just a follow up - this problem has been fixed in SM3. There was an unhandled case when "All Files" is selected in the save dialog and no extension was set to the file name. It now defaults to the master save format, else individual assigned save fo…
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Me too. Actually the 'Force 16 Bit Maps' option has been removed from SM3. All internal storage and processing of maps is now done in 32 bit floating point. -
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This is not currently possible with ShaderMap 2.
I am unsure why the save path is being set to C:\. When I try the following batch script:START "" "C:\Pr…
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As I suspected it is not the image processing of ShaderMap 2, it is the source images themselves which already contain the artifact. I cropped a section of the displacement image you linked to and it looks like this...
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Please provide me with a link to one of your source images that produce the artifacts.
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I have been actively developing SM3 since May. I expect it to be released early 2015. I don't want to give anything away just yet. Stay tuned. -
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I'm adding it to the list. Look for it in SM3. -
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Multiple materials can be assigned to an OBJ by assigning them to the different subsets of the imported model (In the Material Visualizer). Simply drag and drop a material to the part of the imported model where you want to apply t… -
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A rock Diffuse map will require R G B channels for color. The corresponding Normal map will also require R G B channels for vectors. This leaves the A (Alpha) channels available on both of these images.
Cavity, Specular… -
Hi Kafar,
1. Drag a map and hold the shift key. This will prepare a map to be embedded.
2. Drop the map onto any map. This will open the Channel Mixer.
3. Check any color channel you want to embed. Drag it’s arrow…