RSI
Comments
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You will need to download the full ShaderMap 4 installer then double click the license key to install the Pro License. -
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Log in to your ShaderMap account here: https://shadermap.com/downloads/
Then click on the Upgrade link next to ShaderMap 3.
Best regards,
N… -
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Thanks!
You can take a look at the Quick Start tutorial in the docs https://shadermap.com/docs/quick_start_bake_maps_from_3d… -
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ShaderMap doesn't take into account displacement from a map applied to a 3d model. The only way to bake displacement with SM3 is by using a low polygon cage with setup UV coordinates. This cage model is expanded around the hi… -
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Ummm I can hint that the version number will be 4. xD
Sorry, no hints yet. There will be quite a bit of development throughout version 4, I'm excited to get it out there. Stay tuned. -
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Hi stuckon3d,
I've just created and saved a project with several shape type layers with various combinations of pattern and surface applied. I was able to load the project with no errors.
1. Can you please t… -
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That is very strange. The error has to do with ShaderMap trying to register the font it uses at runtime. I have attached the TTF font used by ShaderMap to this response. Try installing it on your system to see if that clears things… -
I would start by uninstalling the ShaderMap DEMO then follow these steps:
1. Navigate to "C:\Program Files\ShaderMap 3 DEMO" and delete all the files and folders.
2. Navigate to "C:\Users\<USER>\AppData\Roaming\SM3" and… -
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Appreciate it, please help spread the word -
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Hi and welcome! Thanks for purchasing. Feel free to ask any questions and give feedback. If you haven't already you can check out some tutorials at http://shadermaptutorials.c… -
Thanks so much for your feedback. It is always appreciated.
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This symbol means there are layers from the Normal Editor on that node. I will update the documentation to explain the possible icons that can appear on each node.
Thanks for bringing this to my attention. -
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I'll PM you with more information on this. -
Without knowing the details of what maps you are exporting and how you are using them in MODO I won't be able to assist you.
You should ask your question over at http… -
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Adding it to the bug tracking list. The overall memory requirements of SM4 have been reduced 50+% compared to SM3. I am hoping this helps. I will see if I can create a repeatable crash using your suggested parameters for temp… -
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I'll look into this. Adding it to the research list.
Thanks so much for your input,
_Neil -
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Please provide me with the source image, I need to verify these results. That does not look like something ShaderMap would produce. -
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Thanks for describing your issue better. It has given me some things to think about.
ShaderMap currently only uses one normal generation method. I am in the middle of SM4 development at the moment and will be adding at … -
Select the Displacement Map node and use the following settings:
Auto Edge: 0
High Detail: 100
Mid Detail: 0
Low Detail: 0
This will produce a normal map similar to creating it directly from the source textu… -
This is an interesting idea. I am currently developing SM4 and one of the new features is that map nodes can contain stacks of images. The map plugins can get access to each of the stack images to create a composite.
If you happen to hav… -
By default ShaderMap generates normal maps in the common tangent space coordinate system. You can change this by following these steps:
1. Select the generated Normal Map in the Project Grid.
2. Under the Project Grid are the… -
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No, the system is flexible enough to accommodate the additional install. You will be fine. -
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Hi jeancf,
Just log in to your ShaderMap account and download the installer to the new PC. http://shadermap.com/downloads/
Cheers,
Neil -
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Glad you got things working. -
There is currently no way to enable / disable default map filenames from default project setups. I will add this to the feature request list.
What you can do at the moment is:
1. Create a project from source.
2. Select any ma… -
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Hi Gregory,
ShaderMap does not (yet) provide a seamless pattern generator.
It does allow you to generate maps from already seamless textures. To ensure maps generated from seamless source images remain tile-… -
This issue has been fixed in version 3.0.9. Please update your copy of ShaderMap 3.
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Thanks for bringing this to my attention. I'll look into it right away. We currently have update 3.0.9 planned for later this week, hopefully we can get the TGA header bug fixed in that release.
Cheers,
Neil