RSI
Comments
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Thanks for taking the time to demonstrate the issue. I'm not really sure what could be causing that problem.
Here are a couple of things you should try:
1. Find and delete this directory on your computer. C:\Users\<USER>… -
I have contacted you via Private Message
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No it should be sent within a few moments. Check your spam folder and i’ll check if it was rejected.
UPDATE: The email was sent and hasn't been rejected by your email server. -
Hi Phil,
That is odd. You can still log in with the email address you gave to PayPal. To get a new password, enter that email address here: https://shadermap.com/downloa… -
Quick question.
Do you mean Line drawing with a drawing tool? Example: Paint once -> Hold SHIFT -> Paint elsewhere and a line is drawn between the two locations.
This is working on my test systems. If this isn't what yo… -
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Yes there is a small check box labeled R under the Visualizer Window (on the left side). Toggle this to disable auto rotation.
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I will look into this first thing Monday morning and get back to you.
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Hi Phil,
You will need to log in to your ShaderMap account to download the key. An email should have been sent to the email address you gave PayPal at checkout. Log in here: https:… -
Oh okay, thanks for explaining what happened. Most likely the file was just named wrong in the first place and was actually a PNG file all along. ShaderMap fully supports JPEG images.
After the SM4.1 update all Start Actions are complete… -
Hi emox,
Could you please post the script that you are using?
Thanks,
Neil -
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Take care and feel free to post here if you have any suggestions, comments, or need help.
Kind regards,
Neil -
Hi Skywolf,
My name is Neil, hi! I develop ShaderMap and run customer support. Thanks for being a supporter of ShaderMap.
If UE4 supports a PBR work flow then I'm sure you can import the albedo, roughness, and metalness into … -
ShaderMap 4.1.3 has been released and should fix this crash for good. Learn more here: https://shadermap.com/forums/showthread.php?tid=259&pid=799
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Great to hear!
ShaderMap 4.1.2 is now available and should fix that bug from happening in future updates. It also enables some pro features that were still disabled in the pro version.
Best,
Neil -
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A number of people have been having this problem. Could you please do the following steps below to help me locate the problem. It would be very helpful for you to send me detailed notes on each step.
1. Uninstall… -
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Hi Gerorge,
A number of people have been having this problem. Could you please do the following steps below to help me locate the problem. It would be very helpful for you to send me detailed notes on each step.
Some screenshots of 4.1Just and update - planning to launch SM4.1 on Monday August 13. So, next MondayTheGit, I am properly shamed... should have been updating this thread as I went along.
On the bright side, development of features is done. Just patching bugs found during development then docs and tons of testing. Hoping to launch begin…(Quote)
Development is about 75% done on 4.1, so I would expect it is ready for BETA by May June July August…Hi Bingo,
For some reason your system is not allowing you to write to the brush order file (Stores the grid order of brushes in the Normal Editor).
Option 1. Ensure that the following folders are on your system and that you h…Just wanted to give you guys an update.
I've just installed a 4K/UHD monitor as my secondary. It runs at 3840 x 2160 resolution. I see what you mean about the small scaling of ShaderMap. That is pretty small!
Here is a soluti…Hi 3nu and shader0x,
Thanks so much for your suggestions. It's time something was done about it.
On Monday, I'll order a UHD monitor and start working to make ShaderMap DPI aware. At first it may just be scaling up all contr…Hi,
It looks like the project setting shown below, that allows default Normal Map coordinate system setup, is not working. This will be fixed and working in the next release.in Normal Direction Comment by RSI March 2018
This looks like it might be caused from a corrupt or missing "D3DCompiler_42.dll" file.
The file should be located in "C:\Windows\System32\".
You could try reinstalling / installing it using the full DirectX9 ins…In addition to the crash on apply mask to Albedo (Diff), the following map plugins were also exhibiting this error:
Blend Maps, Blend Normals, and Albedo from Photos.
The errors have been located and fixed. The fixes will be …It sounds like what you want is to batch process the source maps.
1. Make sure at least one of your maps connected to the source image has an output file name.
2. Select the Source Map node in the Project Grid.
3. The Batch S…Thanks for the report, I will investigate this crash and get back with you.
Regards,
Neil