RSI

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RSI
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  • Hi Deygus, A good introduction to baking models can be found in the SM4 docs here: https://shadermap.com/docs/quick_start_bake_maps_from_3d_models.html After working through the tutorial, feel free to post additional questions here. Best, …
  • Hi jbn, The current specular map generation method is having... issues. A new Specular Map plugin will be released with SM 4.1.5 this January. Thanks for your patience. Best, Neil
    in Specular Maps Comment by RSI January 7
  • Hi Matt, Yes ShaderMap should be able to do that. I would suggest creating a project in ShaderMap 4 then exporting the project to LUA script. This will give you a starting point for writing your scripts. See the docs page on the LUA interface …
  • Have you tried to update your video drivers? SM3 and SM4 don’t share any file space whatsoever (only DirectX / VC++) so for them to both stop working at the same time suggests that the issue might be with your system. I would start with rebooting yo…
  • Hi, The Normal Blur filter has been updated to include decimal adjust. Perhaps the updated plugin didn't install on your system. You can test if the updated plugin is installed by adding a normal map to a new project then adding the Normal Blur f…
  • Hi, Let's see if we can get things fixed. 1. Uninstall ShaderMap 3 and 4 from your system using Apps and Features (right-click Windows Start Icon) 2. Delete the AppData folders: C:\Users\\AppData\Roaming\SM4_1 C:\Users\\AppData\Roaming\SM…
  • Thanks to both of you for testing that. Version 4.1.4 is now live. mikeven, Unlocking the normal map doesn't destroy the layers, as you've noticed. This was a feature added in a previous version so that users could make additional changes to t…
  • I've updated the installer to 4.1.4 but haven't made it live yet. I was hoping you could download the new version and test the Normal Editor out. http://www.mediafire.com/file/pex11sp6l6vwpad/ShaderMap_v4_1_4.exe/file Let me know, Neil
  • I've had a look at the textures you've sent and found something odd. It looks like the Normal Editor IS painting to them it is just not being displayed when zoomed out. If you zoom (mouse scroll) after painting you will see it appear. This looks …
  • Thank you for sharing the images with me, I’ll run these while in debug mode and find out what is going on. Expect to hear back from me in a couple of days on this issue.
  • Thanks for taking the time to demonstrate the issue. I'm not really sure what could be causing that problem. Here are a couple of things you should try: 1. Find and delete this directory on your computer. C:\Users\\Documents\ShaderMap\SM4_1 2…
  • I have contacted you via Private Message
    in License Comment by RSI September 2018
  • No it should be sent within a few moments. Check your spam folder and i’ll check if it was rejected. UPDATE: The email was sent and hasn't been rejected by your email server.
    in License Comment by RSI September 2018
  • Hi Phil, That is odd. You can still log in with the email address you gave to PayPal. To get a new password, enter that email address here: https://shadermap.com/downloads/_reset.php A new password will be sent to you. Once you receive it, you…
    in License Comment by RSI September 2018
  • Quick question. Do you mean Line drawing with a drawing tool? Example: Paint once -> Hold SHIFT -> Paint elsewhere and a line is drawn between the two locations. This is working on my test systems. If this isn't what you mean then what d…
  • RSI wrote: I will look into this first thing Monday morning and get back to you.
  • Yes there is a small check box labeled R under the Visualizer Window (on the left side). Toggle this to disable auto rotation.
  • I will look into this first thing Monday morning and get back to you.
  • Hi Phil, You will need to log in to your ShaderMap account to download the key. An email should have been sent to the email address you gave PayPal at checkout. Log in here: https://shadermap.com/downloads
    in License Comment by RSI September 2018
  • Oh okay, thanks for explaining what happened. Most likely the file was just named wrong in the first place and was actually a PNG file all along. ShaderMap fully supports JPEG images. After the SM4.1 update all Start Actions are completed by LUA …
  • Hi emox, Could you please post the script that you are using? Thanks, Neil
  • emox wrote: Hello, i using your software for modding in Black Ops 3 Mod Tools and its very useful, always worked perfectly till an update comes out and do some LUA error, here is the log :  [size=small][font=Whitney,]+ "Start LUA Script Thread"…
  • Take care and feel free to post here if you have any suggestions, comments, or need help.  Kind regards, Neil
    in PBR with UE4? Comment by RSI August 2018
  • Hi Skywolf, My name is Neil, hi! I develop ShaderMap and run customer support. Thanks for being a supporter of ShaderMap. If UE4 supports a PBR work flow then I'm sure you can import the albedo, roughness, and metalness into the engine. Given …
    in PBR with UE4? Comment by RSI August 2018
  • ShaderMap 4.1.3 has been released and should fix this crash for good. Learn more here: https://shadermap.com/forums/showthread.php?tid=259&pid=799
  • Great to hear! ShaderMap 4.1.2 is now available and should fix that bug from happening in future updates. It also enables some pro features that were still disabled in the pro version. Best, Neil
  • AnimeBlaze wrote: hi there, when i start shadermap it starts and closes directly without any warning or error. How can i fix this? A number of people have been having this problem. Could you please do the following steps below to help…
  • gcshep wrote: Just installed but keeps crashing when trying to open program. A help would be much appreciated Hi Gerorge, A number of people have been having this problem. Could you please do the following steps below to help me locate …
  • Some screenshots of 4.1
  • Just and update - planning to launch SM4.1 on Monday August 13. So, next Monday