RSI

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RSI
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  • Okay, I think I know what is going on here. The problem might be in how you have setup the UV Seams on your Low Poly version. You have the UV Seams directly on the hard edges of the model. This is demonstrated below. I created a Color ID Map from…
  • I received the models that you sent and will be working on the visualizer issue this week. Thanks
  • You should view the template as a starting point. One option is to build a gray scale mask image in an image editor then apply it to the displacement map in ShaderMap or export to an external editor, and finalize the displacement there. If possible …
  • Hi bruoj, Thanks for bringing this to my attention. I am hoping that you can provide me with the models you are using to bake the normal maps. This way I can see exactly where the problem is occurring. You can post a download link to the model…
  • Hi Zom-B, Thanks for your feedback. I have spent a lot of time and energy into distributing map generation across all CPU cores, which makes me think there must be a reason that the Normal to Displacement map is only using a single thread. I w…
    in Multithreading Comment by RSI March 1
  • ShaderMap internally stores normal maps in vector format rather than color format, standard color based filters won't work on XYZ vectors. It may be possible to create a normal map filter to remove gradients (usually created from uneven lighting) th…
  • I will investigate the TIF format. Thanks for reporting.
  • There is no direct conversion for SMPX to STL meshes at this time.
    in SMPX to STL Comment by RSI February 28
  • I was able to replicate this error. It looks like one of the default map plugins is crashing the app when the input image is sufficiently small. <= 16px. Thanks for bringing this to my attention. Expect this to be fixed in the March update. Be…
  • Hello, This should only happen when using batching. That being said in most cases there aren't multiples of the same file name so the _0 isn't really necessary. I will add this to the list to be fixed in the next release.
  • 1 Diffuse: Generate as normal. 2 Metallic: Generate Metallic and AO maps, then hold Shift Key and Drag-Drop AO to Metallic Map. Embed Red channel in Green of Metallic. Create a blank black map node, hold Shift and Drag-Drop Black map to Metallic Ma…
  • Thought you should know that version 4.2 is available and includes new Diffuse to Specular maps.
    in Specular Maps Comment by RSI February 1
  • ShaderMap 4.2.2 is now available. I've updated the Templates to include the requested conversions (1). Learn more about each conversion at: shadermap.com/docs/_pbr_conversion_templates.html
  • Hi Tobias, I've just cooked up a diffuse spec gloss -> albedo metal rough template. While doing that I found a couple of bugs. Let me work on an update today and I'll post version 4.2.2 tomorrow with the requested template and the bug fixes. …
  • Hi Deygus, A good introduction to baking models can be found in the SM4 docs here: https://shadermap.com/docs/quick_start_bake_maps_from_3d_models.html After working through the tutorial, feel free to post additional questions here. Best, …
  • Hi jbn, The current specular map generation method is having... issues. A new Specular Map plugin will be released with SM 4.1.5 this January. Thanks for your patience. Best, Neil
    in Specular Maps Comment by RSI January 7
  • Hi Matt, Yes ShaderMap should be able to do that. I would suggest creating a project in ShaderMap 4 then exporting the project to LUA script. This will give you a starting point for writing your scripts. See the docs page on the LUA interface …
  • Have you tried to update your video drivers? SM3 and SM4 don’t share any file space whatsoever (only DirectX / VC++) so for them to both stop working at the same time suggests that the issue might be with your system. I would start with rebooting yo…
  • Hi, The Normal Blur filter has been updated to include decimal adjust. Perhaps the updated plugin didn't install on your system. You can test if the updated plugin is installed by adding a normal map to a new project then adding the Normal Blur f…
  • Hi, Let's see if we can get things fixed. 1. Uninstall ShaderMap 3 and 4 from your system using Apps and Features (right-click Windows Start Icon) 2. Delete the AppData folders: C:\Users\\AppData\Roaming\SM4_1 C:\Users\\AppData\Roaming\SM…
  • Thanks to both of you for testing that. Version 4.1.4 is now live. mikeven, Unlocking the normal map doesn't destroy the layers, as you've noticed. This was a feature added in a previous version so that users could make additional changes to t…
  • I've updated the installer to 4.1.4 but haven't made it live yet. I was hoping you could download the new version and test the Normal Editor out. http://www.mediafire.com/file/pex11sp6l6vwpad/ShaderMap_v4_1_4.exe/file Let me know, Neil
  • I've had a look at the textures you've sent and found something odd. It looks like the Normal Editor IS painting to them it is just not being displayed when zoomed out. If you zoom (mouse scroll) after painting you will see it appear. This looks …
  • Thank you for sharing the images with me, I’ll run these while in debug mode and find out what is going on. Expect to hear back from me in a couple of days on this issue.
  • Thanks for taking the time to demonstrate the issue. I'm not really sure what could be causing that problem. Here are a couple of things you should try: 1. Find and delete this directory on your computer. C:\Users\\Documents\ShaderMap\SM4_1 2…
  • I have contacted you via Private Message
    in License Comment by RSI September 2018
  • No it should be sent within a few moments. Check your spam folder and i’ll check if it was rejected. UPDATE: The email was sent and hasn't been rejected by your email server.
    in License Comment by RSI September 2018
  • Hi Phil, That is odd. You can still log in with the email address you gave to PayPal. To get a new password, enter that email address here: https://shadermap.com/downloads/_reset.php A new password will be sent to you. Once you receive it, you…
    in License Comment by RSI September 2018
  • Quick question. Do you mean Line drawing with a drawing tool? Example: Paint once -> Hold SHIFT -> Paint elsewhere and a line is drawn between the two locations. This is working on my test systems. If this isn't what you mean then what d…
  • RSI wrote: I will look into this first thing Monday morning and get back to you.