How to Apply / Create an Albedo or Diffuse Texture
I'm a bit new at this 3D model creation, but trying to learn it. I was recently introduced to ShaderMap 4. It looks promising, but I am somewhat confused. Is the main purpose of this program to create all maps ((Normal, etc.) except Albedo/Diffuse? Is it to create the other maps using an already existing Albedo/Diffuse texture? Or, is it to create/capable of taking an existing 3d model, and in turn use it to make ALL the above maps, or is the exception that it won't create a Albedo/Diffuse map? I'm trying to be clear here, hope you understand? Thanks in advance for any input/comments you may have.