[FIXED] Problem with Batch Processing / Release 4.3.2

edited September 16 in ShaderMap 4

Hi Neil,

I've just updated to release 4.3.2 half an hour ago and since then have a huge problem with the "batch processing for selected source" (functioned well yesterday with release 4.3.1). After selecting the node Shadermap crashed down with a windows error message - every time, no matter if it's a new project or an existing one with changes in the maps.
I've attached a link to a screenshot from Shadermap along with a screenshot of my hardware.
I hope you could reproduce the bug and give me a hint to fix it - it's very time-consuming to save each map individually..

Greetings from Germany, Sanne

Comments

  • Investigating

  • I found the bug. I'm currently rebuilding the installer with the fix. Thanks for bringing this to my attention.

  • Version 4.3.3 is now available with the fix for your issue. Thanks again for notifying me of this.

    Best regards,
    Neil

  • Hi Neil,

    thanks a lot for the quick reaction and the fix - the batch processing is working well now..

    Greetings, Sanne

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